HOW IT WORKS
Commission Systems & Legacy Building
Stonefolio breaks the city-builder mold. You don't plop buildings wherever you want. Instead you commission specific projects—a stone bridge, a marble cathedral, an iron foundry. Each one has a cost, a build time, and a footprint. You approve it and then wait, watching it take shape over weeks or months of game time. Once it's done, it stays. No demolishing, no moving it, no takebacks. That permanence changes how you think. You're not chasing the next turn anymore. You're building something that compounds across a hundred years or more.
The era matters for everything. Medieval workers build with timber and stone and it takes 14 to 16 weeks for anything major. They don't have concrete or steel—those aren't invented yet. Renaissance brings marble and better techniques, cutting it down to 10 or 12 weeks. Jump to the Industrial age and you get factories and railways and smokestacks that poison the land around them. Modern tech finishes fast—3 or 4 weeks—but it costs more. Each era is its own puzzle with its own rules. Your task is figuring out what works within those limits, not fighting them.
100+
Years of continuous gameplay per world
4
Historical eras with distinct mechanics and materials
Your early moves set up everything after. Commission a market in year 12 and merchants start arriving by year 17. They bring wealth, which funds a cathedral in year 24. A cathedral draws scholars, unlocking university commissions by year 31. It's a domino effect and you're the one who pushed the first piece. The game watches these chains play out over decades. That's where it gets interesting.
12–16
Weeks to complete a major medieval commission
∞
Permanent decisions that shape your world